![]() Gain 2 maximum resolve and 2 maximum health.Īfter playing 10 cards, your next attack deals 8 bonus damage. Your first attack in combat deals +4 damage.Īll bandit allies have +10 max HP in combat. ![]() Gain 1 action point at the start of combat. Receive a random item card every morning.īrawl mode: Give 100 shills to change from Liked to Loved Mark 1 random enemy at the start of your turn. Sleeping grants full Experience on a random card.Ĭan be a negotiation card or a battle card.Ĭan be a Hatch card(likely will get fixed). You can only request an RPG from someone who is neutral or higher to you. You can request multiple RPGs from the same person if you have multiple of this boon. Once per day, you can request an RPG from a member of the Rise. The first Diplomacy card you play each negotiation costs 1 less action.Īt the end of their turn, surrendered allies gain 10% of their max health. Whenever you use an item, also gain 2 Defend Whenever you remove a Debuff, Heal 5 Health. The first argument you create each negotiation has 2 bonus resolve. Restore 3 Health whenever you win a negotiation.ĭraw an additional card at the start of each negotiation. Restore an additional 6 resolve when drinking. Restore 4 additional Resolve when drinking. You can talk to the giver and negotiate for a better reward. You can negotiate for better quest rewards. Start each fight with 4 Defend and 2 Temporary Power.Īdds a random authority card to your draw pile at the start of every negotiation.Īt the start of each negotiation, gain 3 Renown and 2 Influence. Voice of the People has 4 Resolve and deals 2 n damage each turn, where n is equal to the stacks on this argument. Start all negotiations with the Argument Voice of the People. Whether health or resolve is restored depends on whether it's a negotiation or a battle.Īt the end of your turn, gain 1-3 Defense. Whenever you draw a Parasite card, restore 2 Health or Resolve. Gain +5 max HP each night after sleeping. Gain 1 Defense on all cards that apply Defense.īrawl mode: Cost 200 to gift (change from Liked to Loved)īrawl mode: Cost 150 to gift (change from Liked to Loved)Īt the start of every negotiation, incept 5 Planted Evidence for your opponent This allows the player to bribe an Admiralty for free, making them help you negotiate or fight.Īt the start of each day, receive 75 Shills. ![]() Once per day, an Admiralty member will assist in combat or negotiation. Gaining this boon will also gain 2 Resolve, while losing this boon does not cause the Resolve to change. Gaining this boon will also gain 2 Health, while losing this boon does not cause the Health to change. Each character in the game belongs to a faction and has a profession that determines what Bane or Boon they provide. Fssh loves Sal by default.īeing Hated or Loved provides a Bane or Boon to the player that provides a bonus depending on the character class. NPC's that love the player have -20 core Resolve (minimum 1).
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